All announcements and new version releases from our Development Team.
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Evan
- CnR:NG Developer
- Posts: 530
- Joined: Sat May 08, 2021 12:39 pm
- Gender: Male
- CnR:NG Username: Evan
New features / Gameplay changes - v1.8
- Complete rework of Gunrunner skill and weapons in general
- Added arms caches locations which yield high-end weapons for Gunrunners
- Added some new weapons to the game
- New custom police vehicles (thanks to DustyFlop)
- Adjustments to new vehicles for a more balanced gameplay
- Enabled Custom freemode skins for everyone
- New custom clothing items for groups/gangs (thanks to Ducati)
- Minor map modifications for important locations (thanks to Ducati)
- Adjustments and fixes to warehouse robberies
- Adjustments to /deal command and mechanics
- Adjustments to kidnap mechanics
- Adjustments to Firetruck (disabled water hose)
- Fine-tuning of Nokota damage and price
- Minor modifications to fishslap and gameslap mechanics
- Fixed combat-related exploit by adding cooldowns on healing methods
- New explosions managment for vehicles to reduce accidental kills & to give suspects more chance to surrender
- Balance adjustments to Phantom, Hauler and their Custom counterparts
- Balance adjustments to Helicopters to make air chases more viable
- Adjusted damage of weapons in accordance with better sync
- Removed some overpowered weapons from driveby
- PD is now a no-kill zone: disabled stealth kill in general
Tweaks, QoL & Bug fixes
- Tweaks to Benny's heist mechanics and payout
- Added more static car spawns in general (civilian and police)
- Added /givecar (/carkeys) command, now you can share your car keys with other players
- Made Stun Gun available for Temp cops + minor adjustment to the gun
- New guns at the PD refill and new vehicles at the PD garage. New credit-prices as well.
- Slightly modified payouts and rewards in general (trucking, hunting, other)
- Disabled ATMs on blackout
- Fixed multi-CPR bug exploit
- Fixed looping cop-work bug
- Fixed drug-plant seizing exploit
- Fixed death row blood money
- Faster refresh rate of the speedometer
- Small color modifications to the police radio messages
- Improved saving vehicles and their upgrades in player-owned garages
- Fixed secondary RGB color not applying correctly when tuning a vehicle
- Removed bugged textures spawnpoints in Killhouse
- Adjustments to some goldrush positions for improved visibility
- Lots of bug fixes and other minor tweaks, mainly based on forum/in-game feedback and reports.